We're taking a rapid-prototyping approach to game design. I'll post the old fire game prototypes here later. For now, here's the most recent tech demo:
Demo
The demo is in two parts. In part one, a physics simulation runs with randomized objects. It executes for ten seconds, then goes to part two. In part two, you control a character who is put in the world at the end of the ten-second simulation. The player can move around with the arrow keys and control the passage of time with X (play in reverse) and C (play forward). This second part does not simulate physics at all, other than collision detection with the player! This means we can make enormous simulations and precompute everything, and the game will still run at really high FPS.
Coming soon: A prototype and brief design description of the actual game.
No comments:
Post a Comment